Initially it doesn’t sound too daunting, with just nine imprisoned elder beings to take down in its crumbling Citadel, the first of which is part-tutorial. Credit: Fallen Flag StudiosĪnd it is a challenge. A gladiatorial challenge made mythical by operatic crescendos and the ancient craft of serrated pixel art.Įldest Souls. It feels traditional and old, but in a good way. As a boss rush game, it’s laser-focused on the intimidating presence of the long red line, and the Herculean effort to destroy gods who throw everything at you to stop it depleting. READ MORE: ‘Samurai Warriors 5’ review: repetitive, predictable, and relentlessly playableĮldest Soulsunderstands.Even better when their life bar stretches ominously across the bottom of the screen, increasing the hope of victory as it reduces chip by chip, and the sense of pressure as the goal draws close. No minions, no QTEs, just the power and intricate patterns of a formidable opponent against my skills and learning capacity. I’ve always appreciated the purity of a good boss fight.
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